Like the title says, if at all possible, could some sort of “Icon” code be implemented into BBText Objects to give full control over text?
The more im thinking about tooltips and RPG elements the more id really like this feature, and according to a google search, so would a lot of people using GDevelop.
The BBCode can already reference a font file and change it mid text, so could this be applied to a image file too?
For example, to make everything simple we could only use sprites that have already been imported into the project, and prompt it by its name.
The sprite would be created from its origin point to give control over alignment.
Then we could do something like this for example:
“You just got [sprite]Alpple_Icon[/sprite] x”+ToString(AppleCounter)+“!! [color=orange]Awesome![/color]”
Translating to…
“You just got x3 !! Awesome!”
…imagine “Awesome” is orange in color
This would be so helpful in so many ways and its something a lot of people seem to want.
We can do something like this right now using multiple objects, but thats only really useful for single lines and a nightmare for texts with line breaks or “long tooltips”.
We can also use bitmap text for something like this, but that would involve a lot more custom work…
If adding some sort of extra BB Code to reference project sprites would be at all possible… it would be so awesome to have!