so im copying code from a inventory template called inventoriala and changing the code to fit to my game but for some reason nothing happens when i click on the item in the inventory. heres the code
https://imgur.com/lub3xfR
so im copying code from a inventory template called inventoriala and changing the code to fit to my game but for some reason nothing happens when i click on the item in the inventory. heres the code
You’re referencing items
and Items
. GDevelop is case sensitive. I assume one is an object, the other an obejct group? Either way, make sure you use the same case throughout the event and it’s subevents.
Here :
,
Here :
I would have thought the “Take into account all ... linked to ...
” should be condition, not an action.
In the last action, you are referencing items.VariableString(name)
. But items has been deleted in the previous repeat event block. You need to move the delete action elsewhere.
Items is a group and that’s just how it was written in the example
Ok so on items and Items i just messed up and forgot to write them all with capital i so i changed them to be correct and now the weapon disappears
i dont need help with this anymore, i figured it out myself
dont need help with this anymore, i figured it out myself