why am i moving to itch io ? its for fairness reasons. gdevelop forum is just too strict for my comfort, its extremly report heavy and i do not like that. just join at: itch.io
I don’t understand what you mean by report heavy. Is it people reporting the spam posts your account has been made? If you believe that rubbish posts are worthwhile contributions to this community, then maybe this forum isn’t for you.
i post something like:
gdevelop forum itch io edition post #01
How to let camera showing the scene only
Aug 15
1 / 13
Aug 15
4h
Hi everyone…
I just want the camera showing the scene only, it shows behind the boundaries and in the same time i want it focus the player My size project is 1920 x 1080
8d
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last reply
](How to let camera showing the scene only - #14 by RoyTheLegend)4h
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These events should work well as I use them to enforce the camera and to center on the Character
me: yeah shut up
Thank u for your time but still the same
It depends where your sprites are positioned I mean are they in the center square ?
the
me: according to me, the best tin is the camera
I realised I made a mistake the events should be the other way around
Try this one instead
se screenshots will explain what I mean
If they are not in the center game box you will have to alter the 1920 1080 part of the condition to where the sprites are placed.
me: wow, you know math
RoyTheLegend
Yes the player is inside the square but still the camera shows the the left and bottom part that out of square
bonzillesmobilegames7d
Wouldn’t it first put the camera to 1920, 1080 position and then take it all the way back to players position?
bonzillesmobilegames
No the enforce would make the camera stick to the boundary position enforced which is why if you have say 2 areas that continue with the game you have to do 3840 x 1080 if there are 3 game areas then you would add 5670 x 1080. the camera will always center on the character but within the limits that are chosen.
me: oh no 3840x1080 is the 32:9 version of 1080p
bonzillesmobilegames7d
Yes the player is inside the square but still the camera shows the the left and bottom part that out of square
Byson945d
No the enforce would make the camera stick to the boundary position enforced which is why if you have say 2 areas that continue with the game you have to do 3840 x 1080 if there are 3 game areas then you would add 5670 x 1080. the camera will always center on the character but within the limits that are chosen.
me: what are you eve talking about ?
I realised I made a mistake the events should be the other way around
Try this one instead
me: hmm… something looks funny. oh ill pull in a bag of mozzarella
it looks better a little bit but the plank still there, also when the player move out the scene the camera not followed plz help, every project I create the same problem comes with it
You could try this in the game properties can’t think of anything else
me: this means nothing for me
There are two different ways to fix the problem i found:
- spawn player a bit more far and place a wall that he cant escape and see this(but you stilll need to continue down the ground)
- continue the location and place a wall
if you using last bonzillesmobilegames’ method you need to make it like THIS
me: bro, stop it already
everyone thank u so much I write 5670 x 1080 and the screen opened like I wanted to
me: finally done
What do you mean strict? This forum is probably one of the most lax sites I’ve been on. Also, report heavy? I’ve never seen a bad report on this site either.
As if spammers don’t get moderated on itch, lol wat