I'm not sure if this is mine or the engine's fault

I have a playableCharacterBehavior and a group of touchInputEvents, they work perfectly except for a weird Bug I can replicate by keeping pressed one inputTrigger and press-releasing another without releasing the first one, this will cause the one that was kept pressed to act as if it was still pressed after release, as if the touch had got stuck there, this bug doesn’t happen when the two touches are released simultaneously. Move cursor when touching screen is deactivated.

This is the behavior

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This is the event group

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It would be more helpful if you shared the behaviour and events as screenshots

those text can be pasted on a project to read the full thing, but here is a fragment of the most relevant parts


I tried to fix the bug by taking the multitouch aproach (from the multitouch example but I get this error: TypeError: t.createNewUniqueId is not a function
(the game keeps running tho)