Implement worker event into GDevelop

This worker event would work like so:

  • It would be like any other event, so like the repeat or for each object event
  • It would take all sub-events into account of the worker.

Workers are good for:

  • Terrain generation
  • Navigation
  • Complex math stuff

Here is a link to read more about workers

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You should explain what it is and not say its the same like something else without providing any difference examples

In short
It would allow to outsource math/calculations to some online mumbo jumbo
Giving your game less performance strain

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