This worker event would work like so:
- It would be like any other event, so like the repeat or for each object event
- It would take all sub-events into account of the worker.
Workers are good for:
- Terrain generation
- Navigation
- Complex math stuff
Here is a link to read more about workers
2 Likes
ZeroX4
2
You should explain what it is and not say its the same like something else without providing any difference examples
In short
It would allow to outsource math/calculations to some online mumbo jumbo
Giving your game less performance strain
1 Like