In App Purchase is stuck after the purchase

Hello,

I have created an in-game purchase, it works correctly, but when the in-game purchase message appears on any consumable item 2 things happen:

  • If it is the first purchase, it is duplicated
  • If it is the second purchase, the game freezes and stops working.

It is all in the same position as in the example in Gdevelop (In app purchase - a game example from the GDevelop game making app | GDevelop).

At the beginning of the scene:

Inside Store is ready:


I don’t understand if it’s a bug, if there’s a loop or what’s going on, could you please help me with this error? I don’t see where the problem could be.

Steps to reproduce

  1. I add all the details of the purchase
  2. Compile the game and run it on an iOS device
  3. I make a purchase, even the coins are loaded and I see the OK
  4. IAP failure

I got the same problem here! i cant find any helpfull things on the internet :frowning:

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