Interaction between a ball and goal

I want to develop a soccer game. I am currently thinking about the ball and the goal. The ball should accelerate and decelerate and kind of realistically bound of the posts and stop inside the goal.

Should I add the “Top Down Movement” to the ball? How should I handle collisions with different parts of the goal? Do I have to use Physics 2.0?


I would recommend using Physics 2.0, yes. :slight_smile:

Another thing I’d do is search up the “Cannonball with physics” GDevelop example and study it including the ball object as I feel it might provide some pointers for getting started.

Good luck!