Inverting the pick random condition/action

Logically when inverting the pick random condition/action you would think it would pick every object currently selected except 1

this could be useful for maze generation where if theres 4 rooms in 1 place u could pick random and invert it and then delete those so u only have 1 (this is just an example)

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Sort of like an unpick random object.

yeah what im saying is just that u should be able to invert it

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