On the platformer I am making I would like to make the player Invulnerable after taking damage I have used the Flash Blink for the animation but don’t know where to start at making it so the player doesn’t take any future damage for 2 seconds or so.
You can use an object number variable and a tween. Set the value initially to 0. When the player takes damage, set it to a number greater than 0 (my example below it’s 2), and then tween the variable to 0.
When checking for collision, also check that the player object variable is 0.
Here’s an example (this is also the event that inflicts damage and flashes the player):