Hi guys,
I am making a game for a Windows computer with four HD displays, running in fullscreen. That would require a resolution of 7680 (4x1920) x 1080 pixels. When working in GDevelop it seems to work fine, but when I publish the game as a desktop app it becomes much smaller. It fits about one and a half display. Is there a max resolution when exporting to a desktop app?
//Farid