Is it possible to recolor individual tiles without needing to add them manually on the texture outlisr?

hello, im new to gdevelop and recently ive been trying to make a grand strategy game. i have finished the camera controls and the map of europe. now i am trying to make the countries, however i have no idea how to.

this is what i have right now.

can someone plzz help me (sorry for my bad english)

also just to be clear, i tried to find the object recolorizer ext but i havent found it

For Object Recolorizer, you need to select Show Experimental Extensions by clicking on the 3 dots in the image because the extension is Experimental.

Once activated Experimental Extensions you’ll find it

ohhhhh okay thxxxx :smiley:

What your objects are? Like all these squeres?

i used a tilemap, but if you’re talking about what they represent, they are supposed to be the claimable land, for reference:

I have bad news and worse news

Just kidding one is good and let’s start with it

47 in my case is empty/no image tile
Bottom right tile
Stone

Now you can right click to remove tiles
Where you don’t remove them you just change their like animation by switching them to different tile

And bad news are
You should have in your tilemap atlas all colors you want

And now via events like you do in whatever scenario in your game you can change them to different colors
And hows that bad news?

Well in scene editor you need to paint them to colors you want
Unless they are meant to be all gray by default?

ohh okay, ill just make a campaign editor to make my life much more easier. (also the gray bits are unclaimed territory) thx btw :smiley:

1 Like

Yeah that was easy to guess
BUT i didn’t know do you want some areas to be claimed by default or everything to be unclaimed

If everything would be unclaimed by default then you only need to make atlas with tiles of different colors and you are set

all the tiles depending on the scenario will be claimed by default