looking for a a wave affect on my water sprite.
So that it looks like its real water. Must not be dynamic.
In Construct 2 and 3 there are some nice effects for that.
That’s a good idea. I had another play, this time no events, but using the Sway extension with four wave sprites with various degrees of transparency. It changes the angle and the y scale within a random range and random times. But still not sure what the Construct effect looks like.
Yeah I love offsets on tiled sprites, such good bang for buck. The sway extension relies on both the origin and center points being at the bottom middle though which is not a goer with tiled sprites.
I did briefly try using shapepainter to draw the waves using vars wavelength, height etc - but it needs more time than i’ve got at the moment. Maybe a combination of something like this and the dynamic water extension - but then you might end up using 3milliseconds/frame on something decorative.
It feels a bit like the the hosts gone to bed and the guests are still nattering in the kitchen here - so i apologise for that @JoachimSchmidt1969 - but @Silver-Streak was right - it’s less like a wavy line now.