Is there a way to analyze what sounds are playing?

There is a mystery sound in my game that is currently the bane of my existence. I am trying to figure out what it is. I made an event that stops the sound on each channel separately but it still doesn’t stop this sound. I can tell by the speed of it that it’s playing every tic. Is there a way with the debugger or any other way to tell what this accursed sound is?

@arthuro555 - I’m going to tag you here since you know so much about the engine.

Thank you!