Is there a way to check individual tiles in a tilemap?

Basically I want to be able to detect types of tiles. I can do it by index, or name, or whatever. But basically just the ability to determine what kind of tile i’m interacting with from a tilemap. Am I on an ice tile, maybe I can make the player slide. Mud? The player is stuck in the mud. that sort of thing.


The way TileMaps are implemented in GDevelop is basically for painting purposes only at the moment. So you are supposed to create different platform objects instead:

So I recommend doing that instead of going against the grain and trying to read the meta data from the TimeMap file. That being said, you could use the “Read JSON from File” event to save the entire TileMap into a struct…