Isn't there a way to save all variables/state of the game?

This is the example where it demonstrates how to save variables in storage files

I have about 50-60 variables. Isn’t there a way to batch save the whole state of the game I am currently in or all variables need to be written within the game code separately?
Just asking for future reference regarding time management.

I think a variable structure count as one.

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I made it in my project gdpacs GitHub - jumpingjh/GDPacS: GDevelop Point and Click System