Hello. I am trying to make an tactical game (Like Fire Emblem, Sunderfolk, Gloomhaven style) and I am REALLY struggling with getting an Isometric Hexagonal Grid set up.
The combat is really designed around using hexagonal grid movement, range, etc;
I’d love to utilize the assets in the “Hexagon Kit” asset pack by Kenney, but I can’t actually figure out how to them to snap together in the level, (I can barely figure out how to place them) I’ve got the “2D hexagon grid” extension installed, but I don’t know how to make it work or even how to change the settings (like grid size, flat top vs pointy top, etc)
after installing the HexagonalGrid-extension you can set your grid size etc. through the actions in your events (the snap objects menus include several parameters):
You could probably change the measurements as you need them for an isometric perpsective, but the “Hexagon Kit” assets are 3D. This should make it in theory less complicated to place them in the scene as you would just use an isometric camera perspective later.
Maybe this is possible, I tried a bit and gave up as I could not get the models to be rotated in the right perspective in the editor. The current editor is really not good for 3D, although some developers make extremely cool games with it.