I’ve been working on this since last night and am not sure what I’m doing wrong. I even changed it up to be based on the Save Load example. The player hits the fire to bring up a hidden layer with the save/load/delete/close buttons.
Try to add Trigger Once in the load event maybe is executing several times when the load button is touched, and separate the existing events one by one, this is because you are trying to get two values from the Storage at the same time i don’t know isf that is possible, try
other event
PlayerY exists
other event
PlayerX exists
That didn’t work either, it’s still sending him off somewhere. I don’t know why
Maybe if I do a “Save & Quit” which takes it back to the main menu and restarts the scene?
it looks ok for me. you can see the storage itself from the “developer tools” menu. just for clarify the save fails or the load. and when you save to storage, maybe better identify the game. because may be an another game use the “save1” storage too.
here a screenshot, how I use now the storage. for me, this is work fine.