Issues with tilemap object

i am making my tiles on a 16x18 grid, but apparently the built in tilemap object doesn’t allow for non-square tiles?
really would like to be able to specify an x and y for the tile size.
am i going to be able to do it the way i want in ldtk or tiled and use the external tilemap objects or did i just spend all this time making a non-standard tileset that is functionally unuseable as a tilemap?


yah doing it in tiled is what i am gonna have to do
i realize that 16x18 is unconventional, i have reasons for why i am doing it (mostly because it fits into my target base resolution of 384x216 without having a half tile on the screen like other 16:9 resolutions do)
it’s just gonna have to be what it is. hopefully some dev sees this and perhaps can add ability to specify both x and y for tile size in the built-in tilemap object. i would much rather make my levels in the engine, to be able to playtest level design choices but it is what it is.