Jittery animation

@Wow your art is lovely, I am looking forward for trting it when you need your first batch if feedback!

The approach @MrMen suggested is the way to go for now, before it is fixed.

As an additional suggestion for your lift mechanics, the use of “Game States” logic concept will make things easier, including applying the workaround suggested and removing it later: Working with Game States and Finite State Machine

For the look of you game, 1 word: WOW! (Ba-dum-tsssss)