Joint and/or Point Position

For a while, I was having an issue with my game, but finally came to a solution. I was able to figure out how to change the positions of wheels when the vehicle’s size scale changes. (Remove then re-add joints with a plus or minus to the point of attachment.) However, there is still one issue with this method. The scaling isn’t instant, but a slow, gradual grow or shrink (to simulate moving closer or farther from the screen.) The wheels, however, are instant. While I will continue to work on it, it currently seems like I’ll have to constantly add and remove joints over time to follow the scaling.

Thus, it would be nice if there was a built-in function to directly change the position of joint anchors or object points, in the same manner of the “POSITION>Position” Action for objects is.

Unless, of course, I am missing something, but like I said, I’m going to continue working on it.

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