I finally went back to trying to scale the vehicles (the Depth effect behavior works only based on position on screen) and I don’t understand how to retrieve a joint’s ID in a variable.
Also, can I use the motor offset to mimic changing the position of the point?
Thanks, but none of the scaling effects worked. For now, I found I could smoothly transition the brightness/contrast by having a value for an effect to be a variable, of which slowly adds or subtracts a small number.
Maybe some other time I will try to see if I can have the points position changed, in a similar smooth, slow fashion.