Hello,
I am trying to introduce this jump technique into my game. So that players have a tiny bit of leeway in there jump timings.
This is after doing a small game test in a pub and I had feedback that the controls were “Slow” when really they were a little delayed in there jump timing.
So what i’m trying to do is . . .
One - Ability to jump just before landing on the floor.
Two - Ability to jump just after you run off the platform
(I’m talking a tiny bit of leeway here)
Here is a video of what i’m trying to execute. (Tip 1 & 2)
[5 Reasons Your Indie Platformer Game Sucks! (+Easy Fix!) - YouTube](http://Example of One & Two on youtube)
Another Issue I might be why I cant get it to work is I have a Double Jump & Mario style jump (Longer you hold jump . … The higher you jump) setup as shown in the images. . .
I have tried setting up a timer to allow a jump just before landing on the platform but it doesent seem to work. . .
Any advice would be much appreciated and thank you for your help in advance.
Best wishes,
JC