So, I have a Game where I have to store TEN THOUSANDS (and hopefully a lot more) of 0/1; think of a Minesweeper game where every cell has a 0/1 value and they dinamically change every X seconds.
Obviously a great difference is in HOW you code it but just for the sake of theory, to have better performance, do you think it’s better to:
- use a variable for every value;
- use a structure or array that contains all the values;
- use a single string variable where I put every value;
- other ideas or advice?
P.S.: there is a MAX for the length of a single String or the number of indexes in an Array?