Making a platformer-shooter game and planning to make limited health and ammo pick-ups. Is there a way to remember which instances of the object are collected and which are not?
I’m new to Gdevelop, before that in Construct I used persist behaviour for that. Would appreciate the help.
IF we are talking about going to pause menu which is other scene and then going back to your scene
Then there are two actions
Change scene WHICH you don’t want
And Pause current scene and go to another WHICH you want
And then you can go back to previously paused scene
However this works as deck of cards like each scene you pause is adding 1 card to deck
So you can unpause them only in order you paused them
If we are talking about going to any scene or even closing game then coming back
You need to save your objects names and positions to storage then load them when you re enter scene
You are interested in learning saving 1st then saving all objects
My tip
test it on something small before you try to implement it to your game