Make a character with platformer behaviour (main character), get knocked back in an arc? Picture below of how I’d like it to be and how I have it at the moment. I would like to avoid using Pyhsics 2.0 for the main character.
Yeah, I use forces for the knockback. But the force shoots him in a straight line and then he falls in a straight line too.
I don’t know if combining forces at various positions could simulate it, but I think it would look odd again.
Current code example (trying various things, so it keeps changing):