Lagging in the normal previewer and export - but not in the network preview


Is there a difference between the internal previewer and the network previewer? In the normal preview (but also in exported game) my game is lagging (performance issues shouldn’t be a problem, as I experience these lags even with very reduced games), but as soon as I start the game in the network previewer there is no lag.

Can someone tell me whether there are differences here, or whether I might have to set something specific (Windows 10 64bit, 144 Hz monitor)?



Maybe it’s because when you running the preview your scene is opened? Here it’s cause a little lag. So, when I use the preview I change to events first.