Every 7 seconds a enemy will spawn at a random spawner, which DOES work. Unfortunately though, the light for some reason will only spawn once at the very first 7 seconds interval. it does attach to the enemy. It is possible its trying to attach itself to the very first enemy that has spawned and will just continue stacking until the enemy has been destroyed. What i WANT is every single enemy object will have its own light object attached to it rather than hundreds of light objects on one singular enemy.
I don’t use put around but you might need to use it after creating each light and enemy.
i tend to just number things and change their position to the corresponding enemy.
yeah im not sure what you mean. Also if i were to “put around” only once, it wont actually attach to the object. im not entirely sure what to do tbh
i would recomend looking into object picking and object linking

