I am new to this, so I apologize in advance if this is a simple fix or just not even possible. I also did not see this answered on any other post.
I am trying to make a top down game where darkness used often.
I create a lighting layer, and make everything dark via changing the ambient light.
I create a light and attach it to the player, to move along with it.
When I use the behavior “Light obstacle behavior” on and object (ex: a pillar or wall) the object now casts a shadow. great!
However, that said object is now completely black. Meaning, when the light is cast on it, the shadow appears, but the objects texture is not revealed with the light, it just looks black.
Ex: the red wall now cast a shadow when light hits, but the wall no longer looks red. its black.
From messing around with it, it seems that the shadows work with the objects collision, so shrinking the collision of the object will allow some of the texture to be revealed again, but the shadows then look very unrealistic.
is there a way to make it so that the light will show the colors AND cast a shadow?
I have attached a picture to show the things I have mentioned.
thank you in advance for any replies.