Limitation in Physics Engine Speed

Hello everyone,

The physics engine locks the speed of a moving object, in this case a ball, with a max speed of 1200. This means that even when setting a high timescale for the scene, physics objects are calculated separately and never travel faster than 1200 pixels per second.

This limitation could potentially hinder creativity and limit the possibilities of what we can achieve with GDevelop. Furthermore, this speed limit implies that the testing of games, especially for bugs, could take longer

For more context, you can refer to this discussion and this game example .

Bugs reports

Increase the scale in the scene properties.