Maintaining Constant Animation Speed Regardless of Global Time Scale

Hi, no problem!

There’s not much I can help with without more context and I don’t wanna keep guessing.

I suggest you check couple of things:

  • Test it on another project just to make sure nothing is wrong with your machine or version of GDevelop
  • Troubleshoot and disable other events until you find the cause of the problem
  • Put a “change timescale” action at the end of the project to override all events and see if it works
  • If you still don’t find the problem, then I’d need more context so I can see what’s going on and try to help you better.
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