Little tip: You can add/change the texture of the Light object, creating different lighting effects

I kinda saw that some others were using a size of 200x200 for their Light object texture, so I did the same when I made my own.

One example of this in use is creating a cone light image to have cone lighting. As can be seen from this GDevelop example: Lights - a game example from the GDevelop game making app | GDevelop

Another is using the Render section of GIMP to kind of try creative lighting for a level with the texture.

I’ve only tried textures that are black-and-white (with shades of gray) so far.

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