Feature I’m requesting
I’d like if resources could be loaded from an URL. This could be done by defining a resource name to a url (So if I define “ResourceWall” to load from an url, if I set this resource on a Tiled Sprite, it should load that resource from that url), and adding events to change that url and preload the resource from it. It should also have conditions and expressions to check for the state of loading each resource (Error, Sucess, with error codes and whatever error info the server may send back)
My Problem
The problem is that I have a server where I host various files. While I can load images with an extension and JSON files with a web request, I can’t seem to find a way to do so for mp4 files, which is the type of file I’m trying to fetch.
This feature would help reduce proyect file sizes, especially for online games where most platforms have an upload size limit. It would also help me, in my personal case, to add songs that players can pick on a custom level editor I made, and would help me since I could update the songs without having to recompile the game each time.