I’m building a game where I want the user to configure a map before starting. Part of the configuration is allowing them to upload an image that I then display on their screen when they start the level.
I have searched the forum and I can’t find anyone that has done this and provided a good explanation on how they did it.
This game is for desktop only so I can use the local file system to its full extent.
Ok I’m struggling to get this working. Does this already need to be in your resources for it to work? I’m using a Windows machine so also dubious about the absolute pathing.
I just get this error message in the console:
Unable to find texture for resource "C:\Users\Username\Pictures\Map Frame Demo.png".
The file exists and pasting this path in my explorer load the file.
Sorry, my mistake. I had this already in my resources and the name was the same. I guess this option only allows to change the image from the resources.
There are maybe workarounds for this. I will check later on. Maybe our last chance is to use a JS block to do this. Would like to hear some more from the GD experts here on this topic.
Ok I made some progress on this. I can load an image from the local drive by following this example:
You use the file:/// instead of a URL. For example I used file://C:/Users/Username/Pictures/Map Frame Demo.png for the url scene variable value of the example.