I’ll give that a go now and let you know how it goes.
Consistently after loading the save. Fresh save works fine but the moment you load the vehicle in it’s just like that. Same thing for player animations inside the vehicle (though you can hardly see that in the GIF)
Haven’t tested the character animations but i’m guessing it’s the same for that one aswell. Which is kind of weird because character “walking” animation etc. works fine. It’s only the characters animations inside the vehicle and the hooking animation.
Moreover, your use of global variables is something to avoid because they are changed in real time during creations/deletations of involved objects, most likely without giving enough time for events to execute properly… which brings us back to your (incorrect) post about the bug in successive deletetions/creations
Because it has to check for the key press every single frame? What?
Adding trigger once literally breaks the animation without even the load state.
The problem is that IT DOESN’T PLAY THE ANIMATION BUT THE WALKING ANIMATION INSTEAD
That is not even the problem what are you even talking about here? That code literally is there to magnetise handle towards the hook. It literally works even after loading the game.
Can you please not litter the comment section if you don’t know about it? I thought you’ve said i didn’t have to explain every bit of code to you?
I literally ran a console check for the animations and it just doesn’t render it in the game while code is successfully executed.
There is this variable that has something to do with the vehicle but as the name suggests that’s just the progression check that allows/doesn’t allow you to use the vehicle. It’s in the save structure
Edit : To add a bit more the variable check on the first image (LastScene) might be faulty (could just constantly delete and load) but i haven’t tested that yet because there are no code on other scenes that changes that global variable and it’s defaulted as “Beginning_Cutscene”.
I’m just using a key release condition below at the moment
More updates. The F5 key press condition doesn’t seem to work either. Nothing to do with the loading part really it just doesn’t work for some reason. Tried changing it to a different key didn’t work. Tried switching it to key press it didn’t work aswell. Not much of an issue since it’s there for testing but yeah not sure why it doesn’t work at all. It did use to work before i added the “or” condition though.