Scene background color is red;
Window width is 1280;
Background objects are 2 tiled sprite objects with 1300 width;
First background X is 0, and second background X is 1300;
And here is my background events:
Conditions: The X position of background is <-1299
Actions: Do + 2*1300 to the X position of background
Instead move it 1300 pixels forward, you have to move 2600, 1300 to put it over the second background, and 1300 to move it after the second one
Also, I was checking why there are seams between the loops, so I unsmoothed the images, then noticed the background image doesn’t loop ok, I’ve edited the background and modified some values to make it looks nice, in case you need a hint: loop_background.zip (43.3 KB)