Loop de loop mechanic?

I am working on a side scrolling racing game and thought it would be fun to add loops and for more variety in the tracks. The same mechanic may even be useful for adding more routes.

It would need to be “open” on one side to enter, “close” so the vehicle can go all the way around, then “open”, part way through, on the other side to exit. All the while allowing the same thing to happen with the computer players.

Assuming you have obstacles on the sides of the track, you can trigger a checkpoint when entering the loop or halfway through, and rotate or move the obstacle to allow the exit.
Does that make sense in your setup?

1 Like