Losing motivation to create gameplay

Hello,

I have a problem that you probably have too. I don’t have a problem with coding, but my problem is that as the game progresses, I lose motivation to create gameplay and no matter how much I think, I can’t come up with any ideas. I’ve searched the internet a lot, maybe I’ll find an AI chatbot, but I haven’t found anything.
How do you solve this problem?

regards,
Saeed

Better question is why you try to create something you don’t have in mind

Creating a game should be either one of 3

1 - you know what you want and you just make it become true

2 - you seen it elsewhere and you want to recreate it

3 - you just want to make something and are willing to shove in whatever would fit it

Anything else is like going to shop to buy chips just to buy chips even if you are not hungry
But you like just want to force yourself to do something

In your case instead of forcing yourself i would go with #2
Make new project and recreate something
Instead of forcing something

You should create out of idea and/or passion
Not of pushing yourself

I have similar problem
I know what i want to do i know exactly how to do it
But i just don’t have will to do it
So i force myself to do small steps
Each day i push myself to do something simple
In my case its menu and today i added menu list to show controls
2 morrow i gonna try to add functionality to be able to change movement keys in that menu
But that’s it i am not gonna implement 2morrow same thing for action and menu button
That i gonna leave for later

BUT if i like you would not know what to add to my game i would simply not try to add anything and focus on something else

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There are methods to overcome any lack of ideas. All you need is a notebook — and in half an hour, you’ll find a solution.

First method:

  • Write the type of game you want to create (RPG, puzzle, platformer, etc.).
  • Write what you like about that genre.
  • Write what you don’t like about that genre.
  • Write possible ideas for your game (obstacles, characters, items…).
  • Write the things you can actually program and use as graphic elements.
  • Write the things you can’t program or use as graphic elements (cross out the ideas you like but can’t implement — or find a simpler way to make them work).
  • Write the platforms you want to release your game on. Then write all the actions players will be able to perform on that device, and finally write the actions they won’t be able to perform on that device.

At this point, you’ll already have a basic outline to start from. You can even paste this entire prompt into Gemini, which generates images quickly, to visualize an approximate result.

Second method:
Copy. Use Pinterest and start with a genre you like, then keep looking at images of games that resemble what you want to make. Save the images and write down what you want to keep from those games and what you don’t.

You can also create mockups in Photoshop by combining different elements — then go back to step 1.

Third method:
Marketing approach: choose a genre you think the public wants. Look at the best games in that genre. Write down why they’re the best. Also write down their flaws.
Make a general outline of what your game should include and go back to step 1.

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I think you may not have grasped what I was trying to say.
I designed three levels for a game, but afterward, I struggled to come up with innovative ideas for creating additional levels.

That is exactly what i was addressing

You try to force yourself to create something
That is wrong approach

Work on something else or just take a break
Until passion will come back

I seen here way TOO MANY devs burning out cause of pushing themselves into creating content
While they did not have vision for it

And best way to combat it was always to either work on something else or simply take a break like i mention above

If you gonna push yourself you gonna start to hate it and that is straight road to quitting
And nobody wish you that

Give yourself time
Passion will come back

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@SaeedP …it seems to me from what you’re saying that you’d work better as part of a team. If you feel that you’re skills are in programming and you struggle with game play …there are people who have game play ideas but struggle with complicated logic flow.

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Usually when I want inspiration I play some new games, watch a movie or go for a walk to clear my mind.

Try to sketch simple stage concepts on paper, or act like a child and cut it into pieces and try to create interesting stages/shapes with it.

Sometimes you just need to let your brain free.

Or you may need a short break, don’t feel bad about it. Take it and embrace it.

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Hello!

I agree totally with you.
Don’t forget brain is not a machine: it needs pause and calm moments to recharge its energy.
All the more that the life brings its problems, what can be a cause to slow down human activities.

A+
Xierra

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Jumping straight to development with a spark of inspiration, vague idea and coming up with ideas as you develop the game is a common mistake. Maybe you have an interesting mechanic or concept in mind but it is not enough to make a complete game and once you have implemented that 1 idea you had, the spark and inspiration disappear.

Often it is difficult to stop the urge to open GDevelop and start making, but what you really need to do is take the time to create a game design in graphics tools and take notes. Once you have a clear vision how the game, each scene is going to look like and how the gameplay is going to be, only then open up GDevelop and transfer the design from the graphics tool into a GDevelop scene and bring it to life.

Once you see your design in motion, then it may spark new ideas but you need to be careful to avoid feature creep, always stick to the design the original idea otherwise you never finish it and lose track. Also you may realise that it is not fun to play which is perfectly normal, no point to put pressure on your self and force it because you only going to burn out. Take a break and come back to it with a fresh mind.

If you can’t draw, paint, can’t even do pixel art then I recommend to learn how to use a vector graphics editor. It is simple, anyone can learn it and it is just as simple to use as moving objects around in a scene editor. It helps to refine your ideas then you can export each object to use in GDevelop when you are ready to bring it to life.

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