I’ve duplicated 3 sprites.
So this UID works for change each tile sprite color from a single sprite
and the problem comes from the collision sub-event, when i collide with the first instance (blue) it is erased but the second instance (green) swaps its color for blue
but when i collide with the second or third instance, the color swap doesnt happen
I can see and understand what the events in the screen shots do. But is there another event under which they all are parented? Or are the events always running every game frame? If it’s executing continuously, what is the need to reset the ID every game frame?
Ok, can you explain what you want to happen? Should the colour swap occur? Or should each platform remain the colour it starts off with? Should all the platforms be delete-able, or just the tinted ones?
In the example linked, the ID is set once at the start of the scene. Your events set the ID every game frame (about 60 times per second).