The idea is to flip the player every time it touches the ExplodingBlock, no matter if the player is already flipped or not.
Currently, the player is being flipped if it touches the ExplodingBlock and it isn’t flipped. However, if the player touches the ExplodingBlock while player is flipped, it doesn’t flip back.
I’m not sure if some of the conditions are in conflict.
when flipping its like true or false
the action flip doesn’t flip I mean it flips it and if you want to return to normal you have to use don’t flip horizontally
use a boolean, set it as true before triggering any of the events and then set it to false if line 3/4 was run, and add a condition for line 3/4 to check if the boolean is true