I’d like to make a particle effect where the particles will slowly lose force after they are spawned in the scene, but it seems like the event to change minimal and maximal force doesn’t apply to the particles already in the scene, so is there any way to make the particles in scene lose their force?
The particles are an object or part of another object?
In events you can put “stop all forces” this is in behaviour Physics 2.0
Particles are from a particle system. Physics behaviour won’t affect them as the particles do not interact with the environment/scene objects.