Make solid walls in top-down game without bouncing off them

I tried to make walls in my top-down game using collision and move away action, but it has one big downside. As the name implies, player bounces off the walls on collision, it looks pretty bad, and sometimes, when camera is centered on player, it results in terrible camera shaking. Is it possible somehow to make walls that will stop player without bouncing off?

Are you moving the camera? If so, do this as the very last event in your event sheet. Move the player first, then the camera.