Making a 3D Sprite Object Face the Camera?

I just recently began using the 3D sprite extension and object. Being able to use this will solve many of the problems I’ve had with the 3D engine. My question is, how do I get a 3D sprite to always face the camera, as the billboard behavior does with a 3D cube?

Here are the 3D sprite settings in the editor:

Screenshot 2024-05-12 225335

This makes the object “stand up” in 3D. Then I use this action to turn it towards the camera:

But the flat face doesn’t face the camera, the side does. This is what it looks like:

Screenshot 2024-05-12 230048

Once again, what settings will I use to get the 3D sprite to face directly at the camera?

I wanted to tag @davy since you’re the one who made the extension and object. Thank you, BTW!

You should attach the Billboard behavior on the 3D sprite.

Hello and thanks for the response!

I tried to use billboard but it says it’s incompatible with the object. I notice that billboard says “only the front of the cube should be enabled” so I’m thinking it’s only for the cube object?

Screenshot 2024-05-13 071747

You probably have an old version of the extension, try to update it.

1 Like

Hey! That fixed it! Thank you and thanks for making this awesome behavior. Now all I need is a 3D light object and I’ll be good to go!

Could you make it so effects could be used with the 3D sprite object?