Making a game with a lot of levels. Should I use external events?

Making a game with a lot of levels. Should I use external events?
I’m just a few months into learning, and came accross external events in some of the instructions.

Since most levels will be using much of the same programming and sprites. I turned many sprites into global objects, but am realizing that I probably should make the programing/actions from the first level an external event to then pull into all the other levels in which I can reposition the sprites, etc.

Is that the best way to do a game with 20 or more levels?

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Yes, especially if the game functions/plays the same way every level.

There are a few new things that pop up in later levels, but at least 90% of the game uses the same functions on every level.

You can have links to multiple external events. So you can have later levels that have further links that aren’t in the earlier levels.

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