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How do I…
I’m trying to make it so that when a platformer character (blueBug) reaches the end of a platform it changes direction and won’t fall off.
What is the actual result
Instead the character constantly flips no matter what. I’ve tried using a trigger once condition but that won’t work as it just causes the blueBug to flip its starting direction and then keep moving.
Related screenshots
the only code relating to blueBug
blueBug’s points
If anyone has any ideas then that would be greatly appreciated