Mario-like jumping

Is there a way to make platformer characters jump with mario physics? for example: when you lightly tap the jump button, the character does a light hop, an vice versa.


GDevelop’s built-in platformer behavior / mechanics already account for this! The value you are looking for is jump sustain time. Increasing this value allows the player to jump higher the longer the jump key is pressed.

If you have anymore questions, need help, or don’t know how to use the platformer behavior, please let me know! (Although I would recommend the GDevelop wiki / docs for the last of those points!)