In the game i’m making, The enemy has a pathfinding behavior, with the walls being set as the obstacles.
The enemy’s supposed to follow a non-diagonal path to the player.
Like this:
But for some reason, It doesn’t move.
The virtual cell and extra border have not been tampered with.
The events to make the enemy follow are there,
HOWEVER, I did set the hitbox to not be so clunky.
So how can I get it to follow the player without issue?