In the game i’m making, The enemy has a pathfinding behavior, with the walls being set as the obstacles.
The enemy’s supposed to follow a non-diagonal path to the player.
But for some reason, It doesn’t move.
The virtual cell and extra border have not been tampered with.
The events to make the enemy follow are there,
HOWEVER, I did set the hitbox to not be so clunky.
So how can I get it to follow the player without issue?