What youāre doing is awesome. It looks graphically stunning and very fun to play. I would love to play a demo.
@erdo thank you so much!
The demo will be released with the game release which Hopefully will be this year ā¦ I hope
Added smooth camera zooming ā¦ makes the game much more interesting and atmospheric.
Enjoy a sneak peak
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Note: All what you see in this video is in early WORK IN PROGRESS ā¦
Nice!
Just curious: How do you decide how and why zooming occurs? Invisible objects in the path? Coordinates? Items?
@erdo Thanks!
And yeah based on the scene, items, invisible objects in the path, enemies position and more ā¦ itās kinda tricky and needs lots of testing to get it right or the right position.
Also based on the scene means sometimes there is an epic moment or a cool thing in the level (like in the video) then I use zoom to show the player how cool is it or how massive it is (the level is called āForest Of The Deep Giantsā so yeah there is big stuff in this level to show the player ā¦ it adds a bit of emotion and atmosphere to the game.
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This zooming technique is used in games like Hollow knight, Ori and the will of the wisps, etcā¦
Very nice. Keep going!!!
I just released a long gameplay from inside Miko Adventures: Puffball
āMusic and soundfx will be added in the futureā
Hope you enjoy what you see so far
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So fluid and colorful I love it
Awesome to see it there, thank a lot : )
He has been for a long time tho
Ah, sure but now is like featured, big banner and links, thats what i mean.
Love seeing the progress of this project. Canāt wait for it completed
Cool!
I think you should work on the contrast between the platforms and the background of the first environment.
You did it so well in the second environment.
@convictedweirdo Thanks a lot
Itās getting closer and closer everyday
@RIR360 Thanks a lot, Iāll take another look at it very soon and fix it