Hey, has anybody ever done a Momentum Scrolling implementation via GDevelop?
Not urgent or anything, I’ve got a game where all the mechanics work at the moment. (So this would be a long term “update” for me that I’d look into getting deployed for V.2 of my project!)
Anyways, here’s the situation:
I’m currently using the “Drag Camera” action to achieve a scrolling mechanic. It works well enough, but it instantly stops scrolling as soon as you remove your finger from the screen.
Momentum Scrolling, as you may know, is essentially the standard these days, it tracks momentum and continues to scroll after you remove your finger, slowing down and eventually coming to a stop.
If you go to any website with your phone and scroll, you’ll see what I mean. Flick your finger up and the website will go scrolling by with “momentum” instead of stopping when your finger leaves the screen.
Thanks in advance for any help you might give. If no one knows, then I’ll update this thread in a year or two when I figure it out the hard way! LOL