Gdevelop now He made some great updates and improved the engine in a very beautiful way for 3D games, but I’m asking for some additional things that I didn’t see in the engine’s plan for the new year, even though they are important.
1- now the most important thing Trying to reduce the use of JavaScript and the abundance of C++ for better optimization and more faster with gbu
2-add ragdoll subbort
3-make us can change the body type from event between kinematic, dinamic and static body
4-add IK for models bone
5-more subbort for programming languages like C# or C++ Or even Python
Aa mentioned in the rules for feature requests, only one feature request per thread, and please ensure you are following the rules and including the required jnformation as listed here: https://forum.gdevelop.io/t/welcome-to-the-user-feedback-channel/399
Omnibus request threads are not reviewed by the devs.
I think maybe go with 2 - add ragdoll support
as I can’t see a way to add 3d physics joints.
- How exactly do you use C++ to make a web game?
- This was already said (i think), but it could work
- Can’t you already do this?
- That could be complicated but is technically possible
- Again, you mean like…An entirely different runtime for each language? Or? I think this was possible in GDevelop 4, but…They don’t do that anymore
GDevelop actually used to support game development based on C++, which was separate to standard web builds. I believe this was removed around the release of GDevelop 5, but I can’t be sure.
Yeah i just edited my reply to say that lol. It was at the release of GDevelop 5, because they’re basically two separate things.
1- i want to make a big game not such a web game
3- i can’t do it with 3d physics behaviour
5- there’s another game engine subbort multiple scripting languages so why not?
Almost of the source cide with JavaScript and type script and little some C++