GDevelop currently only supports these physics meshes/colliders
- Spheres
- Boxs
- Cyllinders
- Capsules
But jolt (the physics engine GDevelop uses) supports
- Spheres
- Boxs
- Capsules
- Tapered-capsules
- Cylinders
- Tapered-cylinders
- Convex hulls
- Planes
- Compounds
- Meshes (triangle)
- Terrains (height field)
I was thinking, maybe we could just get the Planes and Meshes, as i know GDevelop is already planning on implementing height maps.
These new colliders could come with the new 3D Editor.
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Absolutely, Mesh colliders would be a game-changer features, as it would let us import any kind/shape of 3D model and get the collider added to the model to interact walk and jump on the model.
I am trying to block/prototype a 3D game, i have in my mind. I have assets as well as i am n 3D artist… so i made few and imported into Gdevelop, and used the 3D physics engine… but couldn’t find the Mesh colliders or similar that lets us add the custom collision shape to the models.
i was trying to add the collision the the ruins like platform and the pillars, statue kind a thing…
Even i raised a feature request.
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